Planetarium Artis - Dome Divers

Applied Game DesignAsset DesignMei 20265 weeks
Planetarium Artis - Dome Divers

A game for the Artis Planetarium

Dome Divers is a game designed for the Artis Planetarium. The brief was quite broad: create a game for a young audience that reflects the values of Artis. We have created a game that shows the impact of humans on the ocean, and encourages players to reflect on their role in it.

Designing for a dome

Designing for a dome was a challenge with little reference material. There were many unique design challenges involved. How do you ensure that it is visible from every seat? How do you prevent assets from distorting due to projection? How do you create a sense of depth in a projection? These were all challenges we had to tackle.

Dome Divers — scenepicture

Assets and contrast

The Artis planetarium has low contrast and low brightness. Therefore, we had to constantly take this into account when creating the assets. We texture painted all assets and worked with shader graphs. After all, with a self-made Dome Calibrator, we had ultimate control over the colors and contrast of our assets.

Dome Divers — night
Dome Divers — day